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Consider renaming `Camera` to something like `RenderSurface`. There isn't anything camera-like about our `Camera` component, and I think calling it a `RenderSurface` is more apt:
- It has a size and p…
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以下のページを参考にバージョンアップを進める。
https://bevyengine.org/learn/migration-guides/0-12-to-0-13/
以下の順番でバージョンアップを進める
- [x] timing_game
- [x] click_game
- [x] 2d_shooting
- [x] frogger
- [x] flappy_bird…
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Winit 0.27.1 is released, but is currently blocked by its wgpu-0.13.1 dependency. It will be impossible to have a click-through transparent window until this is resolved.
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As mentioned in https://github.com/bevyengine/bevy/issues/3570 - There is no simple way of disabling mouse events in Bevy when there is an egui window above the game board.
As a workaround, I might t…
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https://github.com/bevyengine/bevy/assets/146845123/e35a4cd5-1415-41ca-86c2-ad66a1e3bd85
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After trying to zoom on the fractal, after a certain level, it becomes impossible to drag the scene, and the fractal is just made of fat squares and rectangles. This is clearly caused by the limited p…
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## Bevy version
The release number or commit hash of the version you're using.
0.15.0-rc.3 and lastest #e155fe1d
## \[Optional\] Relevant system information
```
SystemInfo { os: "Linux rolling…
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> Heads up, using the mp3 Bevy feature will cause your iOS app to get rejected because minimp3 depends on slice_deque which uses an internal API for memory allocation.
First reported in bevyengine/…
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## What problem does this solve or what need does it fill?
Having a list of all resources or all components is useful for debugging purposes.
This will be particularly valuable in the editor.
#…
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This's is just a prep issue for the upcoming bevy 0.12 release.
Time scaling was added in bevyengine/bevy#8964 with `Time` being the default. In normal systems that's `Time` (scaled) which makes se…