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I have the latest version of SteamVR, Oculus Home & ReVive installed. I get no menu option in SteamVR, and when I manually start the ReVive Overlay, I get a crash. Restarting Windows & SteamVR has n…
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I've been over the historic issues with The Climb, and it seems a few folks had some difficulty and then it all got worked out.
I'm having a problem loading it up though. I have the latest release of…
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Hoping you can help. I upgraded my motherboard to get a vive working on my other box, reinstalled windows -> SteamVr -> Oculus -> Revive and the tab shows up, but every game I have tried so far crash…
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There are some issues when switching scenes that need to be addressed in Unity, RenderManager, or both. Here are some of the symptoms:
1) When using RenderManager in DirectMode, the Unity-VR-Samples …
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Hi @hendrikp, as we have now CryEngine V i'm triyin work in a new PlugIN, but i can't create the plugin:
I have the Plugin_SDK in this folder:
![directorio](https://cloud.githubusercontent.com/assets/…
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Add the ability to render to a texture(RenderSurface) with multisample antialiasing, please.
I know there is the FXAA filter, but it does not always provide an acceptable quality.
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Are files exported with CryBlend compatible with Amazon Lumberyard ? (which is CryEngine fork, free to use - no subscription)
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Reproducable with no problems in MonoGame 3.4. Take a tga file and try to load it with Texture2D.FromStream. You will get a SharpDX exception:
HRESULT: [0x88982F50], Module: [SharpDX.WIC], ApiCode: […
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I am using an sponza model from http://graphics.cs.williams.edu/data/meshes.xml and objtMtl loader from your three.js. But I got some weird result shown below. The first pic I took when using the th…
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ndk version: r10e
compiler: gcc 4.9
target arch: armeabi-v7a
target platform: android 4.3
```
(ERROR) KlayGE: C:\workspace\KlayGE\KlayGE\Samples\Build\gcc49_android_armeabi-v7a-Debug\AreaLighting\Sha…