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gongminmin
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KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
http://www.klayge.org
GNU General Public License v2.0
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Create It's magic
#232
Shreyansh123-lab
closed
1 month ago
2
How to build from source on MSYS2 MINGW64?
#231
ghost
closed
10 months ago
6
Fix some issues found by PVS-Studio #1
#230
dimhotepus
closed
10 months ago
4
Merge pull request #1 from gongminmin/develop
#229
OscarGame
closed
2 years ago
0
Merge pull request #1 from gongminmin/develop
#228
OscarGame
closed
2 years ago
1
computer shader(DXBC) to GLSL
#227
listening-ocean21
opened
2 years ago
4
An error when "python Build.py"
#226
yangyufeng
closed
3 years ago
1
Cleanup material system
#225
gongminmin
opened
3 years ago
0
Cmake failed when downlaoding dependencies
#224
crazyeminem
closed
3 years ago
1
Cmake failed because of UniversalDXSDK
#223
crazyeminem
closed
3 years ago
1
D3D12 descriptor heap allocator
#222
gongminmin
closed
3 years ago
0
DXBC2GLSLCmd bug: false in const struct DXBCInputBindDesc &__cdecl GLSLGen::GetResourceDesc
#221
zwcloud
closed
3 years ago
1
Fix ReadMe
#220
zwcloud
closed
3 years ago
1
Imgui integration
#219
gongminmin
opened
3 years ago
0
Merge pull request #1 from gongminmin/develop
#218
YongGame
closed
3 years ago
0
DXBC2GLSL bug
#216
xmuzzczlcai
closed
3 years ago
2
Unable to build
#215
Raphael2048
closed
4 years ago
1
Resource view heap support in rendering system
#214
gongminmin
closed
3 years ago
1
build fail on win
#213
mavis-zhang
closed
4 years ago
1
Command buffer-based rendering system
#212
gongminmin
opened
4 years ago
0
A bug about loading "RenderableHelper.fxml"
#211
Kakusya
closed
4 years ago
1
Engineering improvements for 4.17
#210
gongminmin
closed
4 years ago
0
Integrate motion blur into DeferredRendering pipeline
#209
gongminmin
closed
4 years ago
0
Struct support in fxml
#208
gongminmin
closed
4 years ago
0
cling based C++ as scripting language / hot code reload
#207
blockspacer
opened
5 years ago
0
Faster skin rendering
#206
gongminmin
closed
5 years ago
0
Integrate tessellation and occlusion into DeferredRendering pipeline
#205
gongminmin
closed
4 years ago
0
Take ShaderConductor as the universal shader compiling system
#204
gongminmin
opened
5 years ago
0
OGG creating errors during build
#203
TheDunkShot
closed
5 years ago
4
OpenXR support
#202
gongminmin
opened
5 years ago
0
Engineering improvements for 4.16
#201
gongminmin
closed
5 years ago
0
how to share counted structured buffer uav between cs and ps?
#200
unrealTOM
closed
5 years ago
4
Integrate Depth of field into DeferredRendering pipeline
#199
gongminmin
closed
5 years ago
0
permissive license
#198
bvanevery
opened
5 years ago
2
Publish artifacts from CI
#197
gongminmin
closed
3 years ago
0
Temp buffer manager for D3D12
#196
gongminmin
closed
4 years ago
0
SDSM disappears with D3D12 plugin
#195
gongminmin
closed
5 years ago
0
SDSM flashing
#194
gongminmin
closed
5 years ago
0
Compile Error,I cant resolve it,ask for help
#193
jk9527-1
closed
5 years ago
1
Multi projection camera refactor
#192
gongminmin
closed
4 years ago
0
Specialized cbuffer usage
#191
gongminmin
closed
5 years ago
0
General depth buffer linearization
#190
gongminmin
closed
5 years ago
1
DeferredRendering sample freezes on debug mode
#189
gongminmin
closed
5 years ago
0
Seperate shader objects for simplify ShaderObject
#188
gongminmin
closed
5 years ago
0
Engineering improvements for 4.15
#187
gongminmin
closed
5 years ago
1
Cleanup deprecation functionalities on macOS
#186
gongminmin
opened
5 years ago
0
Transit to a physically based material similar to GLTF's
#185
gongminmin
closed
5 years ago
0
Investigate using git subtree for external dependencies
#184
gongminmin
closed
5 years ago
1
Remove naive instancing in Renderable
#183
gongminmin
closed
5 years ago
0
MtlEditor 加载蒙皮模型时报错
#182
DormancyBear
closed
5 years ago
0
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