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In this page you describe how to rotate and scale sprites, and there is one place where you set the origin value based on the size of the entire texture. Can you provide a technical note describing ho…
ghost updated
3 years ago
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In the math library of MiniEngine project, please pay attention to the usage of XMVECTOR.
Lots of classes use XMVECTOR directly rather than through XMFloat4 or XMFloat3 such as: Scalar, Vector3, Ve…
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As the PBREffect is a little complicated, it would be useful to build a tutorial for it. Since you really need an HDR rendering pipeline for PBR, it would come after the last "Using HDR" tutorial in t…
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Hello,
I was wondering whether it would be possible/feasible to add a flag to `texconv` to control the case of the output file extension. Currently it outputs the extension in all caps (e.g. `outpu…
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The [game controller input tutorial](https://github.com/Microsoft/DirectXTK/wiki/Game-controller-input) hasn't been updated for DirectX 12; it's still using ID3D11ShaderResourceView, etc.
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I swear I saw a tutorial somewhere about applying shaders to spritebatch objects, like making edge glow? Is this possible, or am I out of my mind? Ok, the answer to that is obvious, but, you know... ;…
ghost updated
3 years ago
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**CI/CD**
- [ ] Perform Windows and Linux builds.
- [ ] Test if CMake build is able to produce `dist` directory with the expected content.
- [ ] TypeScript code formatting.
- [x] C++ code formatti…
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My program has a lot of repeating models and I've been trying to use DrawInstanced. It seems like this function can be accessed by sort of recreating Model::Draw -> ModelMeshPart::Draw but then replac…
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The server should be buildable on Linux without that flag.
Remove this line and try to build on Linux, fix all build errors.
https://github.com/skyrim-multiplayer/skymp/blob/main/CMakeLists.txt#L42
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We need an example of proper documentation to emulate it