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DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
MIT License
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[Question] SetEventOnCompletion(value, valid_handle) + WaitForSingleObject() vs SetEventOnCompletion(value, nullptr)
#877
seungha-yang
closed
3 hours ago
1
Compile shaders with HLSL 2021 even with older DXC
#876
stanard
closed
1 week ago
0
Cannot build ModelViewer because of errors in HLSL?
#875
panthuncia
closed
1 week ago
3
Updated RT samples and MiniEngine
#874
stanard
closed
2 weeks ago
0
Instructions should not read uninitialized value
#873
wagshiwei
closed
1 week ago
4
Any plan to add a DirectSR sample?
#872
zz817
opened
1 month ago
1
Fixed race condition in blur shader with WARP
#871
stanard
closed
1 month ago
0
MiniEngine blur shader has a data race
#870
jenatali
opened
1 month ago
0
D3D12ExecuteIndirect: "Each triangle gets its own constant buffer per frame"
#869
ohmaya
opened
1 month ago
0
Don't get any output using DirectX 9 after using DirectX 11 in flip sequential mode on same window
#868
MemeTao
closed
1 month ago
2
D3D12RaytracingMiniEngineSample: unresolved external symbol __std_init_once_link_alternate_names_and_abort
#867
kyamant
opened
2 months ago
0
Add example showing Agility SDK being used from Rust
#866
damyanp
opened
2 months ago
1
DXGI ERROR: IDXGISwapChain::GetContainingOutput: The swapchain's adapter does not control the output on which the swapchain's window resides.
#865
matteomeli
opened
2 months ago
5
[HELP] Can somebody tell me what's the size of this repo....
#864
RightFS
closed
2 weeks ago
1
Direct3D 12 Motion Estimation use case (resources preparation onboard - pixelshift)
#863
DTL2020
opened
3 months ago
0
HelloWorkGraphs shader tweak
#862
amarpMSFT
closed
3 months ago
0
Fix error print formatting.
#861
amarpMSFT
closed
3 months ago
0
Add missing warp device selection to the work graphs samples
#860
siradam7th
closed
3 months ago
0
update work graph / generic programs samples to latest compiler
#859
amarpMSFT
closed
3 months ago
0
Removed ATL dependency from D3D12Raytracing
#858
stanard
closed
3 months ago
0
D3D12Raytracing: Fixed D3D error when resolving unused GPU queries
#857
stanard
closed
3 months ago
0
update hello world samples to AgilitySDK 1.613.1
#856
amarpMSFT
closed
3 months ago
0
Raytracing Procedural Geometry Sample: Fix crash due to resolving query without ending it first
#855
jambuttenshaw
closed
3 months ago
2
Update SM 6.8 samples
#854
amarpMSFT
closed
3 months ago
0
Update desktop helloworld projects to use agility sdk
#853
nadaOuf
closed
4 months ago
7
VADecoder cannot preperly decode VAEncoder output
#852
danylosadivnychyi
opened
5 months ago
1
There is no need to call UnbindAllValid(); function in dynamicdescriptorheap.cpp
#851
OneSilverBullet
opened
6 months ago
1
Dynamic resources sample
#850
manas-kulkarni
opened
6 months ago
0
Test
#849
MAXRAYUM3
closed
7 months ago
0
In directx12 mesh shaders example,there is an error.
#848
zjugxy
opened
7 months ago
1
Hello world crashes when creating swap chain. Access violation
#847
rnikander
opened
7 months ago
15
How to use DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE in D3D12
#846
LastSunlight
closed
3 months ago
4
how to use D3D12 to create swapchain for multiple windows
#845
MessiYue
opened
7 months ago
0
D3D12 Meshlet Culling sample
#844
kyamant
opened
7 months ago
1
nBodyGravity waitable object timing issue
#843
billgan1024
opened
8 months ago
2
D3D12_VIDEO_MOTION_ESTIMATOR_INPUT.pHintMotionVectorHeap use case
#842
artths
opened
9 months ago
1
D3D12RaytracingMiniEngineSample custom amount of rays
#841
pogrammerX
opened
9 months ago
0
DXGIAdapterRemovalSupportTest nt.h not found
#840
billgan1024
opened
10 months ago
2
ResolveQueryData only have 2 items
#839
cej4126
opened
10 months ago
0
D3D1211On12 logs warnings by default
#838
MarkSchofield
opened
10 months ago
2
Several Residency Manager improvements/fixes from UE5/The Coalition
#837
wallisc
opened
11 months ago
0
Correct shader table strides when preparing DispatchRays descriptors
#836
jaladreips
opened
11 months ago
2
Reverting previous change, since actually it wil be NodeLaunch parameter that'll be lowercase
#835
amarpMSFT
closed
1 year ago
0
minor string case tweaks, not required, but just to look like the spec
#834
amarpMSFT
closed
1 year ago
0
missing packages.config
#833
amarpMSFT
closed
1 year ago
0
switch samples to use dxc nuget
#832
amarpMSFT
closed
1 year ago
0
use Agility nuget. Still waiting on compiler nuget update to be able to use that as well
#831
amarpMSFT
closed
1 year ago
0
Bump directxtex_desktop_win10 from 2021.1.10.2 to 2023.1.31.1 in /Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingMiniEngineSample
#830
dependabot[bot]
opened
1 year ago
0
work graphs samples with d3d12 headers checked in, to be removed afte…
#829
amarpMSFT
closed
1 year ago
0
Path too long
#828
Gavin-Williams
opened
1 year ago
1
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