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DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
MIT License
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permissions test
#827
amarpMSFT
closed
1 year ago
0
FrameResource
#826
KaMiletic
closed
1 year ago
3
Adding Microsoft SECURITY.MD
#825
microsoft-github-policy-service[bot]
closed
1 year ago
0
IDXGIOutput::FindClosestMatchingMode fails when passing in certain ID3D12Devices as argument.
#824
hsiversson
opened
1 year ago
2
D3D12 errors in D3D12 Meshlet Culling sample
#823
bioglaze
opened
1 year ago
1
Raytracing tail call hello world
#822
kingofthebongo2008
opened
1 year ago
1
vainitialize failed with error code -1
#821
FeiXue-dev
opened
1 year ago
1
Memory Management Sample - ID2D1Factory::GetDesktopDpi Deprecated
#820
omd24
opened
1 year ago
0
D3D12HelloVADecode app crash on vaon12_drv_video.dll
#819
WonskuisYu
opened
1 year ago
8
Why a tangent vector multiplied by WorldIT matrix?
#818
RTSBoomIsComing
closed
1 year ago
1
HelloVADecode , HelloVAEncode, and HelloVAResourceInterop fail to build with included solution file
#817
kevinf28
opened
1 year ago
3
D3D12HelloWindow.cpp *(Desktop)
#816
OneMeanDragon
opened
1 year ago
0
No use/example of TraceRayInline
#815
manas-kulkarni
opened
1 year ago
0
[Fullscreen] Fullscreen alt-tab behavior
#814
Vincent-P
opened
1 year ago
1
Fix potential crash for sample D3D12nBodyGravity
#813
hhl07
opened
1 year ago
2
Bump directxtex_desktop_win10 from 2019.2.7.1 to 2023.1.31.1 in /MiniEngine/ModelConverter
#812
dependabot[bot]
opened
1 year ago
0
Bump directxtex_desktop_win10 from 2021.1.10.2 to 2023.1.31.1 in /MiniEngine/ModelViewer
#811
dependabot[bot]
opened
1 year ago
0
Add HelloVAResourceInterop, HelloVaDecode and HelloVAEncode samples
#810
sivileri
closed
1 year ago
0
Incorrect version of sponza.obj
#809
howprice
opened
1 year ago
2
I cannot download that DirectX-Graphics-Samples
#808
mandaxyzw
opened
1 year ago
5
Fix frustum top plane calculation
#807
gmodarelli
closed
1 year ago
4
WaitForGpu() method in D3D12nBodyGravity sample
#806
omd24
opened
1 year ago
0
Is it possible to compare MeshShaders samples' performance with traditional Vertex shader?
#805
ohmaya
closed
1 year ago
1
[D3D12RaytracingSimpleLighting] Fix a warning about the initial state of a buffer resource
#804
codeonwort
closed
1 year ago
2
Weird Issue while recording and executing command list
#803
cpyburn
closed
1 year ago
1
Disambiguate UpdateTileMappings function usage
#802
hadalhw17
opened
1 year ago
2
Error MSB6006 "dxc.exe" exited with code -1073741819. when building D3D12RaytracingRealTimeDenoisedAmbientOcclusion Sample
#801
disini
closed
1 year ago
4
Fallback layer avoid calling SetComputeRoot32BitConstants with no data
#800
HaydnTrigg
closed
1 year ago
1
Fallback layer fix missing space in error message
#799
HaydnTrigg
closed
1 year ago
0
Crash when launching D3D12RaytracingProceduralGeometry
#798
GolubovCsabaAntalOTP
opened
1 year ago
2
[Direct3D 12 HDR sample] Metadata not forwarded in windowed mode
#797
mitzsch
opened
1 year ago
4
HDR Sample treating Min/MaxMasteringLuminance as the same range?
#796
Joshua-Ashton
opened
1 year ago
4
What is the role of m_PagePool?
#795
EavanKim
closed
1 year ago
1
Fix app crash when minimize window
#794
AlanoSong
closed
1 year ago
2
Fix app crash when minimize window
#793
AlanoSong
closed
1 year ago
1
How to submit refine code?
#792
AlanoSong
closed
1 year ago
2
Between
#791
Carla-12345
closed
1 year ago
8
Changed MiniEngine RT sample to work with multiple BLASes
#790
stanard
closed
1 year ago
0
D3D12 ray tracing sample missing UAV barrier
#789
jeremyong
closed
1 year ago
4
A Small Bug Of MiniEngine
#788
pixel-Teee
closed
2 years ago
3
Solution files for samples appear corrupted in VS2022
#787
jenatali
closed
1 year ago
8
vs2022 compilation failure
#786
tsxy2007
closed
1 year ago
4
Fix EnqueueMakeResident not using the same parameters as MakeResident
#785
bdumesnil
closed
2 years ago
0
d3dx12Residency.h : EnqueueMakeResident called multiple times on the same resource
#784
bdumesnil
closed
2 years ago
2
Update README.md: Adjust "Related Links"
#783
lucoiso
closed
2 years ago
0
Are d3d12SDKLayers.dll symbols available?
#781
ms-RistoRK
closed
2 years ago
3
Fix std::vector usage that assumes no reallocation
#777
agrewal-nv
closed
2 years ago
2
Fix recognition of WM_QUIT
#776
jmsaunde
closed
2 years ago
1
D3D12nBodyGravity debug layer error
#768
sfreed141
opened
2 years ago
0
[MiniEngine] Fixed issue for HDR output path
#760
SuperWangKai
closed
2 years ago
3
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