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Hi, I'm having a weird issue where I get some colored dots added to some mipmap levels of my textures. It appears to be pretty random: those textures were converted automatically by our scripts on a s…
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### Tested versions
godot master @ 5ccbf6e4c794a4e47456edd9434b75fcd6096a2f
### System information
macOS 14.5.0, M2 Pro, Vulkan
### Issue description
Attempting to call `decompress()` on a 1x1 DX…
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Doesn't https://github.com/adobe/dds2atf have that code?
makc updated
12 years ago
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I'm a BabylonJS user so I know there is a list about astc, dxt, pvrtc, etc1, etc2, atc on this page : https://doc.babylonjs.com/resources/multi-platform_compressed_textures#khronos-texture-container-f…
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We'll likely prioritize correctness over speed in gh-615 (which makes sense). Moving forward, we may want to add `asv` benchmarks, possibly with synthetic data until https://github.com/darshan-hpc/dar…
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In the bpa adappter
assertTrue(adapter.parseInputFile(NetType.DStabNet, new String[]{}
I want to input the following BPA format dstab data for Power system transient simulation.
new String[]{
"te…
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Hello,
tried to delete that annoying green splash at the beginning, and just noted Karoshi have it too.
Tried to find out if that string was somewhere in the C# code, but atm nothing found.
…
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one key feature still missing in melonJS, if anyone is up to it, is the ability to load compressed texture for WebGL, with the benefits of shorting loading time and using less VRAM.
At minima (if …
obiot updated
6 months ago
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Hi,
I have a problem in my board mod, when I try to connect to the board ST-LINK tool it returns the error "Can not connect to target!".
As a programmer I am using a st-link v2 and the board is a ne…
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I have a `zoo` object and I'm trying to show a candlestick (or barchart). The graph shows, but it only shows the low-high range, not the open-close range:
```
dzoo