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At that moment you are not really able to jump over small obstacles. It would be nice if the avatar could jump a little bit higher.
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Structure for now is..
Detection of obstacles is managed through 3 methods:
a) A checking ray from the camera to the follow/identity.
```
bool augenKontakt() {
GameObject ida = GameObject.Find…
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Users did not know in which room they were therefore they asked for the implementation of story texts, or sounds so that they understood the actress feelings and emotions
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Funktion zum Schiffe verkaufen/zerstören einfügen.
Ggf mit rückgabe von Rohstoffen.
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Because we want to user the players bobby pin, a minigame would be very cool.
We be cool if it could be realized within the fourth milestone.
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Perhaps the Head could slightly bob up and down and not sideways.
Mr. Dechant mentioned the "Amnesia"-Style of bobbing.
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Zu den Schiffen müsste das Energiemanagement noch erstellt werden.
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