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I saw that it was not really tested for now [here](https://github.com/godotengine/godot/pull/39788) but did not see if anyone already tested it.
**Godot version:**
Built from `3.2.3-stable…
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## The problem
Currently we're having some severe frame drops in certain cases from time to time.
The issue can be observed in the `BunnymarkV2` benchmark.
On my machine (Intel(R) Xeon(R) CPU E5-…
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I have an object scene manager like below. It looks like `currentScene?.instance?.queueFree()` is problematic for some reason, because this error is not consistent.
```kotlin
object RootSceneManag…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
3 years ago
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Hello. After reinstalling ubuntu on 21.04 and golang on 1.17 - go lint stopped working.
I do not understand why, I did everything as in the manual, but it does not help
My go env
![image](https:/…
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**Godot version:**
3.2
**OS/device including version:**
MacOS 10.15.3
**Issue description:**
I've tried following [this](https://docs.godotengine.org/en/3.2/getting_started/workflow/export/an…
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In Godot 3.1 official:
I have multiple globals via autoload defined. Im using them in this capacity for a longer time already, but all of a sudden the same constellation suddenly throws the error:
…
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Just polling how hard it would be to add a way to export to Android?
Would it be a lot of work or is it just a single text line away?
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***
### Daily status - 2021 December
This is the daily status thread for 2021 December. Daily status posts will be put daily (or when I get to it) below this post.
[Click here to see last…
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## Background and Motivation
In recent years, .NET has established itself in the gaming world. Many game engines like Unity or CryEngine use .NET for scripting entity components and other gameplay re…