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https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_mesh_gpu_instancing
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### Godot version
4.1.2
### System information
v4.1.2.stable.official [399c9dc39]
### Issue description
Every time I close Godot by minimizing or change tabs to another Windows app its starts to …
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Flywheel (flywheel) has failed to load correctly
java.lang.ClassCastException: class net.minecraft.world.level.block.entity.BlockEntityType cannot be cast to class com.jozufozu.flywheel.backend.ins…
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### Type of issue
Code doesn't work
### Feedback
in the section
https://learn.microsoft.com/en-us/windows/apps/windows-app-sdk/applifecycle/applifecycle-instancing#redirection-without-blocking
…
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```
Describe the problem.
I'm attempting to create a locator via pymel with the following code:
import pymel.core as pm
pm.nodetypes.Locator(n='test')
Which results in this error:
# Error: line 1: u…
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Hello, it seems like there is an issue with the android-native export on my smartphone (Galaxy A5 2017, with Android 7.0).
With my own project, if I don't use geometry instancing, it works perfectl…
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#783 adds support for querying heights from a tileset at a point. However, it reports a warning - and doesn't find intersections - when the position falls within a tile that uses `EXT_mesh_gpu_instanc…
kring updated
3 weeks ago
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I'm not able to use texcoord2 to pass additional per-instance data to a shader. It works fine on Windows/DX11. When looking into the graphics debugger on Xcode I'm seeing that the additional data is a…
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Hello,
I encountered an issue while using Draco's compression feature on a GLB file that utilizes the EXT_instance_features and EXT_mesh_gpu_instancing extensions. After compression, the resulting …