-
```
What steps will reproduce the problem?
1. Install a mod that alters the vanilla weapons, or even sometimes unmodified
vanilla guns with Project Nevada installed
2. Enter 3rd person perspective
3…
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Hi, I have a gun that works well in pc, but I want to use your drivers in rpi. I think it works equal as guncon2, but because of vendor and product ids, it is not being detected by your drivers.
I …
-
```
could you please make it easy for us to extract info on the scope's position
(ie: having the windows caption change to the coordinates, or via
sendmessageapi) or texture (ie: have the visual co…
-
```
could you please make it easy for us to extract info on the scope's position
(ie: having the windows caption change to the coordinates, or via
sendmessageapi) or texture (ie: have the visual co…
-
### Is your feature request related to a problem? Please describe.
Reverse-engineering is very time consuming, and all points in #74962 are very rational, but i believe #75033 got merged without cons…
-
```
What steps will reproduce the problem?
1. Install a mod that alters the vanilla weapons, or even sometimes unmodified
vanilla guns with Project Nevada installed
2. Enter 3rd person perspective
3…
-
Recent skill breakdown feature shows there are still a number of skills/effects not correctly identified or misplaced. It mostly concerns things like passives, ougi effects, and other things generally…
noccu updated
3 years ago
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```
could you please make it easy for us to extract info on the scope's position
(ie: having the windows caption change to the coordinates, or via
sendmessageapi) or texture (ie: have the visual co…
-
## Description
Mouse and lightgun controls are not displayed or remappable in the Quick Menu.
### Expected behavior
I expect all libretro input abstractions to be remappable in the quick menu…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…