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- モーションは試しにMecanim Locomotion Starter Kitを使用
- ここを参考にスクリプト作成
https://qiita.com/mokemokechicken/items/137c3a00d44841d3473e
http://jyuko49.hatenablog.com/entry/2017/09/14/083321
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when having a mecanim humanoid character(rig) in the scene when activating the spatial understanding dll using "SpatialUnderstandingDll.Imports.SpatialUnderstanding_Init()" it breaks unity's mecanim s…
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Hello! Like most of game studios we have this problem using Creature:
> We have a character with 4 animations : a "Run" animation, a
> "Jump"animation, a "Shoot with Gun" animation and a "Shoot an a…
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Hello,
we experienced big issues/difficulties as soon as we include the spatialunderstanding in our Project (spatialmapping alone works just fine). To clarify the Situation i explain briefly what w…
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1. Add a documentation for Mecanim SkeletonAnimator API.
I don't understand how to catch custom events via SkeletonAnimator instead of SkeletonAnimation.
2. Add all possible attributes (like [SpineE…
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Moving the chat discussion to this issue
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Thanks for all the hard work on getting Viro into our hands! I'm very new to the whole VR/AR scene and may not be going about this the right way, but I have recently obtained an FBX model located here…
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In the following example rider will suggest removing the enum values:
using UnityEngine;
public class MyGameObject : MonoBehaviour
{
public enum ObjectType
{
…
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Like discut in
- https://github.com/Polymer/wct-sauce/issues/5
- https://github.com/Polymer/web-component-tester/issues/140
Not use Http request to download plugins but use the npm registry mecanim b…
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- [x] blender rig
- [x] mechanim rig
- [x] ragdoll colliders
- [x] clothing options