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Followup to https://github.com/Abb4/earie-treasures/pull/30, specifically https://github.com/Abb4/earie-treasures/pull/30#issuecomment-1676478024
Broader Discussion and problem statement: https://g…
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**CARLA version:** 0.9.13
**Platform/OS:** Ubuntu 20.04
**Problem you have experienced:** when running scenario using OpenDrive file, scenario execution starts before world is fully initialized in …
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### Godot version
4.1.1
### System information
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### Issue description
So I have been playing around a bit with the new navigation system for the last couple of days. But it seems I eit…
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IPathNode and findPathAsync Implementations are not thread safe..
Cannot run two or more simultanious path finding threads.
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```
If a tile includes off-mesh connections and is built with bvTreeEnabled set to
false, the off-mesh connections will not be linked correctly into the polygon
surface.
Occurs in v0.4.0
Workaroun…
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```
What steps will reproduce the problem?
1. Create a navmesh
2. Get the byte content via GetSerializedMesh
3. Write the content to a file
4. Try to open the navmesh with RecastDemo
What is the expe…
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When I generate terrain mesh is significantly slows scene saving so would there be possibility to make HTerrain node able to work with NavMesh? By work I mean could there be support for navmesh detect…
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I had unresolved issues with pathfinding on some navmesh a colleague did in blender, on some areas, it just said it couldn't find a path to the destination and I was pretty sure the avatar was on the …
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### Godot version
6ecdef84cf36ba9268ccc19b78210b039098eb52
### System information
Windows 10, GLES3, NVidia GeForce GTX 760 2GiB
### Issue description
This issue continues the story sta…
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### Description
The VDC description in [trigger_finale](https://developer.valvesoftware.com/wiki/Trigger_finale) says this:
> Start the finale now. Only works when all survivors have entered the…