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Hi. Quite excited about the work you're doing.
Reading over the white paper, I noticed that the acceptable range for color values is set to be [0,1]. Does this imply that nonconforming color spaces…
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Thank you for your excellent work!
I have a few questions regarding PBR rendering in Blender.
**(1) Reliability of Metallic Roughness:**
Is the metallic roughness data reliable? For some GLB obje…
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https://github.com/dobkeratops/convnet/blob/185780c299a90d4514e05dada6efb3e2a58dc0c9/pytorch/autoencoder.py#L185
Should this be a strict requirement? Dropout in the input image is used for image au…
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Hello - thank you for this great resource!
I recently had the need for a [(cultured) pearl](https://en.wikipedia.org/wiki/Cultured_pearl) material - and the first thing I did was checking out this …
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### Describe the bug, what's wrong, and what you expected.
Up to `pyvista==0.37.0`, it was possible to load an image file and use it as texture:
```python
import pyvista as pv
tex = pv.Textu…
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( for those just tuning in, this thread is a continuation of a discussion started here https://github.com/TheDuckCow/godot-road-generator/pull/177 )
Hey thanks for the detailed response. So last …
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### Godot version
4.0 stable
### System information
Mac OS Monterey (12.6), Vulkan API 1.2.231, iOS 16.2 Simulator (iPhone 14 Pro), Intel chip CPU
### Issue description
When trying to e…
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It looks like the only implementation for `thin_surface` nodes is in MDL. Missing both a GLSL and OSL implementation. Unfortunately, without the GLSL implementation, we cannot use this node in either …
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Hi Erich! I admire your professionalism and would like to better understand your code. I know three js well as a library, but have no idea how a shader program works. The rendering topic is very inter…
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# Goal
Convert USD data(usdGeom/usdShade/usdSkel) to Renderer(e.g. OpenGL/Vulkan, ray tracer) friendly data struct.
Currently focusing on rasterizer(meshes are all triangulated, vertex attributes …
syoyo updated
6 months ago