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Description:
We are experiencing an issue with displaying emojis and emoticons in our application built with the Axmol engine. When we use our custom system font (Nunito), emojis and emoticons do n…
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### Bug description
Hi there,
I have recently started trying to use the native julia engine to render quarto docs, but so far have not managed to do so. Currently, the problem seems to be with the…
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### Bug description
When writing a filter for callouts, but not sections - Quarto does not correctly detect xref label that I have added in the filter.
See:
In this repository, I am trying, throug…
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### Tested versions
Reproducible in: v4.3.stable.official [77dcf97d8]
### System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 7700 XT (Adva…
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```html
```
Will be compiled to:
```js
{
type: 'div',
attrs: {
class: {
'@binding': 'box.classList'
}
}
}
```
Currently, class names and the stylesheet are man…
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### Bug description
I noticed documents do not render as expected when they contain $\LaTeX$ dollar signs and plotly figures that have dollar signs in their trace names. In my case, each trace repres…
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### Describe the Bug
Flywheel seemingly renders block entities (In this case, Chests) outside of Minecraft's render distance in some instances and this combined with Distant Horizons causes some weir…
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The following worked in 1.10 but raises an exception in 1.11:
```
from sqlalchemy import create_engine, Table, Integer, MetaData, Column, select, func
from sqlalchemy_bigquery import STRUCT
engi…
bnaul updated
1 month ago
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It is not obvious how to derive the world space coordinate of a click/touch on a splat. Presumably, you would do one of these two options:
1. Get the depth of the pixel at the click point and then …
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* [x] Upgrade to OpenEXR 3
* [x] Remove dependency on zlib (OpenEXR 3 does not require it)
* [x] Add precompiled libraries for Linux
* [x] Able to compile the engine on Linux (`Release`, `PH_ENABLE…