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### Please DO NOT LINK / ATTACH YOUR PROJECT FILES HERE
**Describe the issue**
playback very unsmooth after finishedbuffering or finishedseeking in all devices#V3.0.3
**Your Setup (please comp…
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### Please DO NOT LINK / ATTACH YOUR PROJECT FILES HERE
**Describe the issue**
When I seek to the end, finishedbuffering event is triggered, but no finishedPlaying event android #3.0.3
**Yo…
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**Describe the issue**
When trying to change the volume of videos with sound on an Android device, the actual volume does not change. I've added logs all the way to the implementations of BaseMediaPl…
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Problem description:
1、When using the ExoPlayer API on the Android platform to play local 4K60 video, the video freezes after playing for several minutes, but the audio continues to play normal…
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Hello. We've noticed some crashes after release our app in the AppStore. This happens when AVPPluginGetRenderEventFunction is called. Could you help us to resolve this? I attached crash logs and scree…
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**Description**
When trying to use the "mediaPlayer.PlatformOptionsAndroid.fileOffset" functionality, the player simply plays from the beginning of the video rather than from the offset. This happens…
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### Please DO NOT LINK / ATTACH YOUR PROJECT FILES HERE
**Describe the issue**
A clear and concise description of what the issue is.
**Your Setup (please complete the following information):**
…
je2do updated
1 month ago
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### Please DO NOT LINK / ATTACH YOUR PROJECT FILES HERE
**Describe the issue**
Both in run mode and within the editor, trying to load any MOV that contains HapQ Alpha encoded media causes an insta…
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Problem description:
As title, I buy Core Moblie Version
and import from package but still import a trial version.
How should I do?
I am check the platform I run is Android. My Unity versio…
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**Describe the bug**
On Windows 10, using _Media Foundation_ with Audio Mode _Unity_ and deselecting _Stereo_ in Unity Audio settings. When playing a video with a multi-channel audio track (e.g. 4 ch…