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**Describe the bug (REQUIRED)**
I have a simple 3D scene that originally used the old shader pipeline. In my Lua code, I set up a few arrays of point light data (representing the light positions, col…
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Heavy stuttering when both are active, no stuttering when only one is on. But stuttering goes away when pressing F3.
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The jellyfish shader has been absent from Garry's Mod for quite some time now, I'm not sure as to the specifics of it; though I've had to go to great lengths in order to get similar effects via refrac…
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Hello,
I am encountering an issue with the transparent shader used in distractors. While the object is visible to the human eye, it does not appear in the annotations. When I disable the transparen…
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### Most appropriate sub-area of p5.js?
- [ ] Accessibility
- [ ] Color
- [ ] Core/Environment/Rendering
- [ ] Data
- [ ] DOM
- [ ] Events
- [ ] Image
- [ ] IO
- [ ] Math
- [ ] Typography
- [ ] Utili…
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Platform / OS / Hardware:
RetroArch 1.19.1 on PC, Windows 11, AMD Threadripper 3960X, RTX 3080 (latest drivers)
**_Description of the Issue_**
Graphical corruption in the form of many small …
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It'd be nice to finally replace gLEDiator as the pattern generator.
I have a few nodes in mind that would replace most of the functionality of that external software:
- [ ] GLSL Shader Node
- […
LeoDJ updated
3 months ago
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Are there any plans on converting the DirectVolumeRendering Shader to ShaderGraph shader? If not, how would you go and do it? Thank you in advance!
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When the procedural is used in interactive mode, and a material primitive is modified (e.g. to change the surface shader), this is not updating properly in the arnold render.
This is happening becaus…
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### Describe your problem here.
![image](https://github.com/user-attachments/assets/251c676f-92f5-4837-a96b-de4d59adef19)
### Are you modding a build from source or with Lua?
Lua
### What is you…