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Make a new logo to replace both versions : the high-res one I made for Mystery Of Solarus (a vector illustration) and the pixel-art one
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The current quest can be played with solarus 1.0.
Since solarus 1.1 is up and 1.2 isn't that far, I bet, we should update the quest data.
(Would be a good exercise)
Maybe @christopho can tell me wha…
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Conveyor belts could be customized to create air/water streams, but more properties are needed. Other solution is to add a new object to use streams. These are some ideas of how it could work:
-Add a…
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We can't change the video mode anymore, we have the following error on the first start of the game (not an empty game, but one with an already existing settings.dat !) :
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Warning: No video mode w…
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We can't see the counters for rupee and keys anymore, and if we set a lower max_life via the lua console, the sprites of hearts are not updated : they still appears, but the decrementation of the life…
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I've actually compiled solarus with luajit and it seems to run. solarus always crashes on my platform though so i'm unabel to test fully.
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There is a last difference between software and hardware solarus's surface : if we draw on a hardware surface which already has been renderered, all previous draw are cleared.
This was done because w…
vlag updated
10 years ago
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When using copy-paste in the map editor, it would be better to paste entities at the cursor location. And even better, to let them float and follow the cursor like entities that are being added.
This…
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This issue was originally posted here: http://boards.dingoonity.org/gcw-development/solarus-engine/msg82443/#msg82443
(...)Finally in the most frustrating dungeon in the world A.K.A. The "Lost and Fo…
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This issue was originally posted here: http://boards.dingoonity.org/gcw-development/solarus-engine/msg82443/#msg82443
I've reproduced it in GCW and Linux 32 bit builds.
(...) I have experienced a lo…