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Hello! I was trying to implement an object detection system into our robot, so I copied over this example file. The only thing that I changed were the labels, the filename of the tflite file in assets…
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I am built a project called Try on watch. This project is based on AR(Augmented reality). This is a mobile application. So I build this project now I want to connect this project with my android studi…
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## Describe the bug
Upon playing and stopping the developed Scene, the Interactable Script (in whichever Gameobjects attached) are not accessible in the inspector. Upon clicking the interactable sc…
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In GitLab by @BenediktHensen on Apr 12, 2021, 11:51
The CI pipelines currently fail because the package manager is unable to fetch the Vuforia package:
```
An error occurred while resolving packages…
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## Describe the bug
I am trying to build a simple HoloLens 2 app to recognize a marker and display a cube and to enable basic interactions with it using hands.
I am using Unity 2019.4.11 and MRTK…
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In GitLab by @fominykh on Jan 7, 2021, 15:41
I am getting an error after the app starts. I allow mic and camera. And the next thing I see is this: Vuforia engine initialization Error.![Screenshot_202…
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When importing both the AWSSDK Unity packages and the MixedRealityTookKit (MRTK) unity packages, there is an overlap in functions that are preventing Unity from building.
## Expected Behavior
…
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## Describe the issue
I use MRTK 2.2.0 and Vuforia engine 8.6.7. There is an error
Trackable I-found NO_POSE -- UNKNOWN
UnityEngine.Debug:LogFormat(String, Object[])
DefaultTrackableEventHandler:O…
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### `brew gist-logs ` link OR `brew config` AND `brew doctor` output
```shell
$ brew config
HOMEBREW_VERSION: 2.2.2
ORIGIN: https://github.com/Homebrew/brew
HEAD: 13f508d0dc8ada1726ee09a750285d…
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I have developing React Native app in which there is AR feature. The app working fine on Android but in iOS successfully run but AR is not working. I have run the same Unity project directly without R…