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root@linaro-alip:~/jack_vulkan/vulkan-sdk/build# make
[ 3%] Built target vulkan-stub
[ 8%] Built target platform-png
[ 11%] Built target platform-asset-manager
[ 14%] Built target platform
[ 25…
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Type: Bug
## Issue Description ##
## Steps to Reproduce ##
## Expected Behavior ##
## Actual Behavior ##
## Logs ##
### C# log ###
Post the output from Output-->C# here
### C# LSP Tra…
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**Describe the Issue**
I am using the Vulkan Configurator to validate my test program where I build sample code for various usage techniques with Vulkan.
I have a reproducible device lost when worki…
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**Describe the bug**
Emulators created with `androidenv.emulateApp` do not start correctly and only show a black screen until manually quit. Vulkan errors on STDOUT/STDERR.
**To Reproduce**
1. …
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When I build your build.gradle, I get the following error:
```
/home/muhammadmehdi/AndroidStudioProjects/MEMEX/app/src/main/jni/CMakeLists.txt : C/C++ debug|armeabi-v7a : CMake Error at /home/muha…
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- *Related to https://github.com/godotengine/godot-proposals/issues/10242.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or l…
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**Description**
I'm trying to use wgpu with the Vulkan backend on macOS, but it seems like the wgpu-hal module for vulkan does not properly handle the portability extension which is now required for …
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**Environment:**
- OS: Windows
- GPU and driver version: NVIDIA GeForce RTX 3070 (driver version: 2311913472)
- SDK or header version if building from repo: tag vulkan-sdk-1.3.280 (installed th…
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This may sound like a nit but we are trying to understand the significance of vulkan loader dll naming in Chromium browsers.
In loader.rc the VER_FILE_DESCRIPTION_STR reads as .Dev build, is there …
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3D-buildings rendered in a `fill-extrusion` layer are not updated when the GeoJson source is updated/replaced. Only after some scrolling and/or zooming, it is.
Sometimes, the updated 3D building is v…