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Actually 2D game development is not the main goal of FlaxEditor, but with some effort we can greatly improve the "Flax"ibility of the editor in this direction.
For now, the easiest way to create 2D…
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When following the online instructions, the following error is generated (see below)
Not sure why this is since installation of CxxWrap using Pkg.add(name="CxxWrap", version="0.11.2") seems to hav…
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What is the right level of detail to expose bounding box information?
Fundamentally, an Axis-Aligned Bounding Box (AABB) only requires six values, e.g.:
`min(x,y,z)` and `max(x,y,z)`
OR
`cen…
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**Describe the bug**
After adding 3Dtiles to mapboxgl using 3DTilesRendererJS, the model disappears when the rotated map is greater than 180 degrees
**To Reproduce**
Steps to reproduce the be…
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*Related to #61491, https://github.com/godotengine/godot/issues/63011 and https://github.com/godotengine/godot/issues/63012.*
### Godot version
4.0.alpha (5fec0d232)
### System information
…
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Hello guys,
Our team, Holofan, seeks to display 3D objects in a way that is natural and intuitive. Details are summarized below:
Project Objective:
We will use the concept of persistence of vis…
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### Description
These 3 table cells (Table 1: row `CREPE`, first 3 columns) have their content (numbers) rendered with grey color (as opposed to black) in the PDF, but the numbers are rendered with b…
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sorry im a new comer of 3d/2d math
Q1.
why not sx= t[0], sy=t[3], but
float sx = sqrtf(t[0]_t[0] + t[2]_t[2]);
float sy = sqrtf(t[1]_t[1] + t[3]_t[3]);
Q2.
why ues average scale (for not equal scale…
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Similar to #3, I would like to apply this code to networks with 3D convolutions. The math is exactly the same, of course, but one needs to collect outputs along three dimensions instead of just two.
…
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Hello, all I've done is `wu create 3d` and copy-pasted the sample code on the readme of this repo into `src/init.wu`, then `git clone`ed the repo into `src` and ran `wu 3d` and I get syntax errors (th…