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I just found out this engine and I am amazed. I've tried unreal and unity but I think Armory can compete very well for these reasons:
1 - Modelling and programming the game in the same editor
2 - Sh…
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Thank you for contributing to Armory!
**Description**
Error when using sound and compiles for Browser.
Browser error:
localhost/:11 GET http://localhost:8040/build_TestSound2/debug/html5/kha.j…
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When trying to build/publish a project in either Android C or Windows C the build fails with the following error:
..\armsdk\lib\haxerecast\Sources/haxerecast/Recast.hx:28: characters 3-13 : Type no…
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Fixing GPU memory bottleneck with GPU optimised Textures.
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well the current workflow picks up textures out from blender as PNG, JPG or HDR
a…
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**Describe the bug**
Runtime error if trying to use `gl_PrimitiveID`.
**To Reproduce**
Steps to reproduce the behavior:
Take for example https://github.com/Kha-Samples/Shader and use `gl_Primi…
Sanva updated
3 years ago
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If you print out an objects rotation that is being rotated on update on the Z axis, you see that its Z rotation is also determined by the X and Y rotation, since they switch from 0 to pi or -pi if it …
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When importing an .obj you can either separate the model by meshes OR material. This means that when painting a layer, you can only filter out a mesh or a material respectively from the drop down menu…
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Hi, currently and as of August 2017 the state of development for AnimeEffects has been halted due to unknown circumstances. The original developer @hidefuku has been missing from this repository and a…
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Thank you for contributing to Armory!
**Description**
Shadow Map Atlas is not working with multiple lights when targeting HTML5. Under those conditions shadows will break when rendering
![image…
N8n5h updated
3 years ago
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bs::f currently comes with an automated script binding generator that generates bindings for the Mono runtime and outputs C# binding code. This binding generator should be extended to support Lua, Pyt…