-
![image](https://github.com/axmolengine/axmol/assets/8652787/8ade6fab-12f2-474f-a90b-81fdd06143c8)
The old 'AXIS" logo:
![image](https://github.com/axmolengine/axmol/assets/8652787/3892bae6-713f-4…
-
I use all extensions:
-- Enabled axmol extensions:JSONDefault;EffekseerForCocos2d-x;cocostudio;SDFGen;Inspector;ImGui;fairygui;DragonBones;spine;physics-nodes;particle3d;assets-manager;GUI;
CMake …
-
- axmol version: dev branch latest commit
- devices test on: Windows 11 x64
- developing environments
- Visual Studio:
- VS version: 2022 | 17.8
- MSVC version: 19.38.33133.0
…
-
Because of possible side effects with `class DrawNode` it will be a new class/extension called `DrawNodeExt`.
FIRST:
The class `DrawNodeExt` is still in the experimental phase and may encounter bu…
-
![image](https://github.com/aramk/cocos2d/assets/8652787/0bb4597b-67b8-47de-aae9-cde3f28fdaba)
-
The build scripts install tools and libraries on my system as if it was alone on it. All dependencies not explicitly installed by the user should be put in the build directory instead.
- axmol vers…
-
Working on: `DrawNode 2.0`
- Add individual thickness for drawing primitives
Add new Color4* type:
```
Color4F::INVISIBLE
Color4B::INVISIBLE
```
[DelinWorks](https://github.com/DelinWorks) c…
-
- axmol version: 2.1.0 rc3 (dev branch)
- devices test on: macos
- developing environments
- NDK version: n/a
- Xcode version: 15.0.1
- Visual Studio: n/a
- cmake version: 3.27.6
St…
-
**Is your feature request related to a problem? Please describe.**
Hi,
Xcode is warning about OpenAL deprecation (macOS, iOS and tvOS).
Example:
```
/Users/paulo/Developer/workspaces/cpp/…
-
Hi there,
I'm a indie dev, I love using C++ to dev game, thank you for bring Cocos2d-x back in a new generation.
I want to use other socket lib, but that lib conflict with some yasio pre defined mac…