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Example comment: https://github.com/bevyengine/bevy/pull/15344#issuecomment-2369401470
As of commit: 0ebd7fcdf4545c05dd6c1f0c4b6cf057d1f5f1a7
Example Cargo breakage:
```diff
diff --git a/cra…
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> FYI I'm merging the simple fix in #15933 now, but I do think we should move fully to this. It does make me think we should pull all_tuples out into its own crate though: I'm not a fan of bevy_math r…
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## What problem does this solve or what need does it fill?
Games and editors need a way to store user preferences: things like video options, keyboard/controller mappings and so on.
## What solu…
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I think there should be an implementation of `Interpolate` trait for basic `bevy` types. The most obvious example is `Transform`. It might be behing a feature flag so people will turn it on if needed.
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Creating animations typically requires more primitives to work with.
A good reference point of what we are lacking at the moment is the [motion canvas API docs](https://motioncanvas.io/api/2d/compo…
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(Ranked from most to least essential)
- [x] Basic Infinite Runner @tigleym
- [x] Infinite Background @tigleym
- [x] Toast notifications @NightlySide
- [x] Showing collected letters to the player @…
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Upon adding this line: `.add_plugin(ConfigCam)`:
```rust
error: failed to select a version for `web-sys`.
... required by package `wgpu v0.12.0`
... which satisfies dependency `wgpu = "^…
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## What problem does this solve or what need does it fill?
Our existing [`Frustum`](https://dev-docs.bevyengine.org/bevy/render/primitives/struct.Frustum.html) type is used for computing what camer…
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