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We plan to do an update round for acceleration structures. As this part of the renderer is fairly old, it is now a good time to review the code and see what we can improve. Here is a list of things to…
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i also get a crash when i set like this "api->SetOption("acc.type", "hlbvh");
api->SetOption("bvh.builder", "median");
api->SetOption("bvh.force2level", 0.f);" if set acc.type==other type ,it work…
fan3d updated
7 years ago
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In Three v0.152.0 they introduced a raycast method on SkinnedMesh (see: https://github.com/mrdoob/three.js/pull/25791)
This causes it to no longer inherit the three-mesh-bvh accelerated raycast add…
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# Summary
This RFC explores the potential of adding additional functionality to XYFlow to allow for more complex graphs while still remaining performant for smaller graphs and the general case.
# Mo…
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Here is how to convert smpl to bvh:
1. Clone https://github.com/sigal-raab/Motion.
2. Read the npy file that sample/generate.py in this repo outputs. extract the 'motion' component out of it and u…
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### Tested versions
Happens in 4.1.stable, 4.2.stable, 4.3 own debug build.
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 Ti …
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I am missing a way to handle iterative Primitive splitting with the BVH builder that is exposed with ```rtcBuildBVH```. (https://github.com/embree/embree#rtcbuildbvh)
The ```RTCSplitPrimitiveFuncti…
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## What just happened?
testing/comparing poses saved to bvh and anim formats. the inworld bvh pose is different from the anim.
## What were you doing when it happened?
testing
https://youtu.be…
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Somewhat related to #243
Create an abstraction layer to retrieve an individual elements bounds so a BVH of an arbitrary type (like a scene or list of objects) can be created.
For dynamic impleme…
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**Godot version:** `master` Git https://github.com/godotengine/godot/commit/afe1d1672f309c9e04984bf8faee489851fa26e4
**OS/device including version:** Fedora 33, Intel Core i7-6700K, GCC 10.3.1
*…