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New, correctly bucketed, bugsplat filter for [OpenGLOn12](https://app.bugsplat.com/v2/keycrash?database=SecondLife_Viewer_2018&stackKeyId=95853)
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**BugSplat** [Key Crash 94017](https://app.bug…
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### Version
v2.43.3
### Flavor
CLI (Command-Line Interface)
### Platform
MacOS
### Export format
TXT
### Steps to reproduce
https://discord.gg/XYVZf6we (public channel)
```…
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Using 4.25
First of all, amazing work on keeping this alive!
I have this crash on packaged game and editor, it seems to be on creation of the level/asset
`[2020.09.08-18.16.39:930][786]LogWindow…
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### Validation
- [X] I've read the [FAQ](https://github.com/xenia-project/xenia/wiki/FAQ).
- [X] The Xenia build used is from the master branch (not MLBS/AlexVS/Canary/pull requests, etc.)
- [X] This…
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**BugSplat** [Key Crash 609](https://app.bugsplat.com/v2/keycrash?stackKeyId=609&database=SecondLife_Viewer_2018)
**Sample Version:**
7.1.11.11074622243 (7.1.11.11074622243)
**Sample Callstack:**
??…
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If i use god command i got a unrealengine 4 crash reporter. the mod loader has following output:
```
[Utilit]Invoking Command: god
LogWindows: Error: === Critical error: ===
LogWindows: Error:
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Figured I'd go out on a limb. I pulled your repo, updated dependencies, the powershell defs, and moved it to UE5, that worked as far as getting BPs to show up and I have my widget defined. When I try …
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#### Bug Description:
There is an issue following https://github.com/eclipse-theia/theia-blueprint/commit/6ddc6e3a0316e52cefd9e9ca29a9f76d8d57245c where the upgrade to `msgpackr` is causing `maxi…
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**BugSplat** [Key Crash 95836](https://app.bugsplat.com/v2/keycrash?stackKeyId=95836&database=SecondLife_Viewer_2018)
**Notes:**
Crash started on 8-27-2024, across several SL versions. This may be a …
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This seems like a significant oversight, so in addition to reporting this, I'm kinda hoping for a sanity check and maybe some additional historical context from anybody who knows (was this definitely …