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The following code errors out on the client side:
```
import torch
import centml.compiler
def bar(a, b):
x = a / (torch.abs(a) + 1)
if b.sum() < 0:
b = b * -1
return …
yaxan updated
4 months ago
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Various observations, to begin with:
- for small messages, the number of separate messages sent is more important than the message size, since each message has network overhead to encapsulate it an…
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I am just implementing initial epub support for the open source project I am developing for my PhD - transcrob.es - and I came across this interesting project! It does a number of similar things, thou…
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### Proposition
Central thread for everyone to pass ideas in how they might approach networking and multiplayer (or even segregated single player modules) from a scripting perspective.
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Hi team,
I'm a data scientist on the AICoE team. Some time back, we had added failure prediction models to the `diskprediction_local` module in ceph upstream ([PR](https://github.com/ceph/ceph/pull…
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### Describe the project you are working on
Multiplayer action roguelite with rollback netcode (more like a hybrid between rollback and server auth/client side prediction with delta compression but…
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There should be a function in node definition that is executed when the player walks over the node.
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### Before opening, please confirm:
- [X] I have installed the latest version of the Amplify CLI (see above), and confirmed that the issue still persists.
- [X] I have [searched for duplicate or clo…
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Hi,
NewtonVR is a great product and I try to develop my first game with it.
Do you have multiplayer support for NewtonVR? I think It would be very useful.
Thanks again and good luck!
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I've had that from time to time that just about the time the train I'm in enters a tunnel the typed-in text is wrong when the connection becomes re-established.
Typically characters haven't been t…