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TomorrowTodayLabs
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NewtonVR
A virtual reality interaction system for unity based on physics.
MIT License
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[NewtonVR] Critical Error: Oculus / SteamVR not setup properly or no headset found. UnityEngine.Debug:LogError(Object) NewtonVR.NVRPlayer:SetupIntegration(Boolean)
#195
PhiamAsh
opened
4 years ago
0
Oculus Quest Support
#194
BrainSlugs83
opened
5 years ago
1
Wwise
#193
BernsteinA
closed
5 years ago
1
Update README.md
#192
seannam1218
opened
5 years ago
1
Updated SteamVR 2.0.1 compatibility
#191
Oyshoboy
closed
4 years ago
6
NewtonVR compile error after SteamVR update.
#190
JudgeGroovyman
closed
6 years ago
1
Fix potential null values in GetTargetValues
#189
brianfitzgerald
closed
1 year ago
0
How can I test the example by using HTC VIVE?
#188
superjeary
opened
6 years ago
0
Unity project broken
#187
mdvorak4
opened
6 years ago
1
Teleport script breaks using Unity
#186
Ethanr97
opened
6 years ago
0
Oculus Rift CV1 Key mapping error
#185
TrojanFighter
opened
6 years ago
3
How can I detect when the headset is successfully tracking?
#184
Zillius
opened
6 years ago
0
Custom Hand Issues
#183
raiwind
opened
6 years ago
0
Documentation out of date
#182
ntindle
closed
3 years ago
2
The FlowerGun example is firing the wrong direction.
#181
TDVsGithub
opened
6 years ago
1
Issue with Fast Moving Game
#180
tspree15
opened
6 years ago
0
Fixed FlowerGun AddRelativeForce
#179
tiagosomda
opened
6 years ago
3
Fixed Windows MR loading model code
#178
tiagosomda
opened
6 years ago
1
Not working with Oculus
#177
reillydonovan
opened
6 years ago
2
Reset orientation not working
#176
DDOEU
opened
6 years ago
0
Spawn interactable item to hand
#175
bc
opened
6 years ago
0
Additions to NVRButton/Disable Hands Ghost Mode new option
#174
paulosalvatore
closed
2 years ago
0
Option for hand controller always-on physics?
#173
patch24
opened
6 years ago
1
NVR Interactable Item - OnUseButtonDown fires before 1f
#172
Oyshoboy
closed
3 years ago
2
VR does not exist in the namespace
#171
jschwarzwalder
opened
6 years ago
2
Offset colliders break interactables
#170
zite
opened
6 years ago
0
Vive Controllers no longer visible in-game
#169
victorazzo
closed
6 years ago
1
Merging Amanda End's teleporter into mainline
#168
zite
closed
6 years ago
0
Windows Mixed Reality support (experimental)
#167
meulta
closed
6 years ago
9
Interactable Auto-attach
#166
f03n1x
opened
6 years ago
0
[NewtonVR] Critical Error: Oculus / SteamVR not setup properly or no headset found.
#165
Oyshoboy
closed
6 years ago
1
gearVR
#164
rvegele
opened
6 years ago
0
UnityEvents
#163
khalv
opened
6 years ago
0
Update to2017
#162
cameronpenner
closed
6 years ago
0
Object snapping
#161
cameronpenner
closed
6 years ago
0
No way of filtering which objects to grab / triggers are grabbable
#160
khalv
opened
6 years ago
0
Headset displays black
#159
danksky
opened
7 years ago
4
add missing button on oculus controller
#158
morgash1989
closed
6 years ago
0
Oculus Touch thumb rests not implemented
#157
SmartCarrion
opened
7 years ago
2
Object reference not set to instance of an object error on NVRPlayer Prefab when using Vive dk1
#156
RobRood
opened
7 years ago
0
Update NVRHand.cs
#155
kanowins
closed
6 years ago
0
Update NVRHand.cs
#154
kanowins
closed
6 years ago
0
No function to make controller reappear
#153
SmartCarrion
opened
7 years ago
0
Two Handed With Unique Interaction Points Per Hand
#152
Kreyg
closed
7 years ago
3
Better control over haptic feedback
#151
daef
opened
7 years ago
0
Change EVRButtonId to OVRInput
#150
addie-lombardo
opened
7 years ago
0
Playstation VR Support
#149
alvivar
opened
7 years ago
16
Test Scene Interactions Not Working
#148
stefang
closed
7 years ago
2
Main camera does not move with Player object.
#147
EUGD
closed
7 years ago
3
Framerate-independent jitter when played from editor.
#146
EUGD
opened
7 years ago
4
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