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First of all i'm a big fan of your module. I use a lot in my Call of Cthulhu Games.
I have one question though: is it possible to display an external image (web URL) in the display scene somehow? Rig…
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### Prerequisites.
- [x ] Have you checked the Upcoming Release section of the changelog to see if the issue will be resolved in the next release? https://github.com/Miskatonic-Investigative-Soci…
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Add a configation setup, as you have with Cthulhu Mythos + Aklo
[x] Minimum percentage in a language skill to be able to understand a text
Or maybe, what do you think on adding a roll to uncover a…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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Right now, links to stdlibs are those of the build machine:
```
Choose possible caller of MethodInstance for Pkg.Types.Compat(::Pkg.Versions.VersionSpec, ::Any) or proceed to typed code:
> "/Use…
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## Compatibility Report
- Link to Steam store: https://store.steampowered.com/app/389470/Call_of_Cthulhu_Shadow_of_the_Comet/
- Link to ProtonDB: https://www.protondb.com/app/389470
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### System …
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Tier brainstorming:
RAM / COMPUTE / DISK (USABLE)
* User: 1 GB / 0.15 cores / 4 GB (everyone has this by default -- enough for a couple containers)
* Developer: 4 GB / 0.6 cores / 32 GB (just…
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I see e.g.
```
Advanced: dump [P]arams cache.
%3 = invoke alias_continue(…,…,…)::Any
%4 = call #!(::Any)::Any
%25 = invoke push!(::typename(DiscretePathSearch.NodeHandle){…},::typen…
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In current implementation ACL service uses object ID from session token context for access control. As I remember, this was done in order to grant access to parties which assemble the object (request …
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…