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If I hover my mouse over the AddChild method of a Godot Node (https://docs.godotengine.org/en/stable/classes/class_node.html#class-node-method-add-child), the popup looks like:
![image](https://githu…
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I'm almost sure that it's my environment and I don't know what to try.
I rolled back the rust compiler to 1.80
Rolled back the macroquad library to 0.4.6
Took the minimal code and Cargo.toml and …
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### Description of the request
I want to use a specific font but also draw characters which are not available in that font. Replace them with characters from another "generic" font, like Arial-Bold f…
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PDFs generated by OnlyOffice are extremely large when third-party CJK fonts are used.
Please see the following demo document containing two lines of Chinese text:
[Demo Document.docx](https://git…
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### Problem to solve
Continue #5352.
Inline text recoloring (e.g. `"it's #ff0000 red#"`) was removed in LVGL v9 because it wasn't not powerful enough. Instead the span widget shall be improved. …
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### Prerequisite Checklist
- [X] I searched for [existing issues](https://github.com/search?q=repo%3ASFML%2FSFML&type=issues) to prevent duplicates
- [X] I searched for [existing discussions on the f…
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**maplibre version** 10.0.0
**Annotation version**: org.maplibre.gl:android-plugin-annotation-v9:1.0.0
this is the code
```
Drawable drawable = getDrawable(R.drawable.marker003);
sty…
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Hi,
I am trying to use `uiDrawTextLayoutExtents(uiDrawTextLayout *tl, double *width, double *height)` to obtain the true width and height of drawn text, but it keeps giving me 0 values.
I added …
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I am encountering issues when using the provided example code from the README with minor modifications. The results generated are of much worse quality than expected. Additionally, the model frequentl…
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If we could provide a (positive integer) x_scale and y_scale optionally to draw sprites (and text), it would bring a few benefits:
- sprite storage on Frame could reduce by a significant fraction (…