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```
Armory v2021.5 ($Id: 99497c80048d5b0614144ab4b87fb2303e416be2 $)
WARNING: Logic node tree and generated trait names differ! Node tree: "movement", trait: "Movement"
Armory: Using CPU for enviro…
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### Describe the bug
Looks like the envmap probe component is broken. When you uncheck "Render Dynamically" it will appear fixed in scene but on play still be broken
![image](https://github.com/Face…
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I'm currently running into an issue, where I receive the following error:
```
Critical Dr.Jit compiler failure: cuda_check(): API error 0700 (CUDA_ERROR_ILLEGAL_ADDRESS): "an illegal memory access w…
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there's no reflectivity calculated for textures for brushes.
v2.0.2
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![crazy shapes bug](https://user-images.githubusercontent.com/860491/99198808-dcea8e80-2792-11eb-84ab-1a7443762feb.jpg)
![crazy shapes bug2](https://user-images.githubusercontent.com/860491/99198972-…
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# Description
This one is really hard to start because there's a lot of required moving parts.
## Goals
### Integrate Denoiser and Post Processing into the Sample
Probably need an `ext::Basi…
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Would it be possible to add management of the IOR, or at least add liquids (IOR 1.33)?
I saw in the code that there are IOR 1.5 parameters for THICK_GLASS, but I would like to use 1.33 and 1.5 in the…
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In my project I noticed that the alphaMap is not working correctly.
though this only occurs on 3d models (I've currently only tried OBJ models) with nested materials (i.e. model.children.material…
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Hi,
@jmunkberg i tried with different quartet configs as you suggested and 64 and 128 works best for most use-cases i found on different aspects. I also tried adjusting the absolute laplace scale b…
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Hello! I want to realize how to get the relighting results like second picture in README.md?(let envmap rotate without the avatar moving)