-
Creating a new issue for this to separate it from the "specific hardware is slow" discussion.
Let's forget about the language runtime internals themselves (PICO-8 counts Lua opcode expense, for e…
-
@klase see how I did it for the moveRockets method. The problem which might/will arise is when multiple mixins pass down multiple inherited updates (I think!). Now I created a fake mixin which does no…
-
Hi!
I'm debugging a weird issue with my mod, and hoping maybe someone can point me in the right direction...
We have a shotgun that's almost identical to the one from Half-Life. Originally, primary …
ghost updated
8 years ago
-
What tests do the Crude and Deluxe player lists fail that a new playerlist should pass?
What functionality do the Crude and Deluxe player lists not have that a new playerlist should have?
-
I have searched for documentation everywhere, but I only find information about the raspberry and not for Windows PC.
I'm trying unsuccessfully to add scrapers on Emustation (Windows PC) with Univers…
-
**Describe the project you are working on:**
The [Godot Next plugin](https://github.com/godot-extended-libraries/godot-next): a collection of scripts that are useful in a variety of projects (utili…
-
Some of my examples logic and how I think this could be implmented might be wrong but I will need to check again
### Describe the project you are working on
A 2d fully physics-based combat game with…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### New Tool Description
Call of Duty is a first-person shooter (FPS) game series where players experience various…
-
### Describe the project you are working on
3D first person shooter game
### Describe the problem or limitation you are having in your project
When statically typing, you should almost ALWAYS…
-
A lot of people don't know what ex_interp is and how to change it, and the default value of 0.1 is generally bad for most players. It increases the feeling of "getting shoot through walls".
Let's tak…