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**I'm submitting a...**
- [X] Bug report.
- [ ] Feature request.
## Bug report ##
**What is the current behavior?**
Clicking the play button in the Godot Tours 101 app doe…
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**I'm submitting a...**
- [x] Bug report.
- [ ] Feature request.
## Bug report ##
**What is the current behavior?**
**What is the expected behavior?**
**Tell us the…
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### Tested versions
- Reproducible in 4.3.dev6 and later, including 4.3.dev (cff016d6dd2aa3345c1e6bcc0c49477c40488f97)
- Not reproducible in 4.3.dev5 or earlier
### System information
Fedora Linux…
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**I'm submitting a...**
- [ ] Bug report.
- [x] Feature request.
## Bug report ##
**What is the current behavior?**
**What is the expected behavior?**
**Tell us the…
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@AnidemDex where the duck documentation is at? How Am I even supposed to know how I use this thing?
- [x] Update readme, explaining:
- [x] what is this
- [x] why this exist
- [x] how thi…
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***Bugsquad edit:** This issue has been confirmed several times already. No need to confirm it further.*
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**Godot version:**
Godot 3.1 alpha 4 and 3.2 master (a0ce88f953a4311edc7265…
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Hi!
As the title says, I ported this repo to Godot 4.1.1.
There don't seem to be any unit tests etc; but the code conversion was mostly a matter of swapping out deprecated datatypes for new one…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Several users who want to switch to Godot (or switched to Godot already…
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### Tested versions
in godot 4.1.3 everything is fine
### System information
Windows 10, Radeon RX 560 Series, Vulkan(Forward+)
### Issue description
Model appears with black pixels but disappear…
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**Godot version:**
3.2.3
**OS/device including version:**
Win 7
**Issue description:**
When a Godot project crashes and it's fullscreen, it exhibits a couple behaviours that seem like bugs.
…