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I am having problem converting 32-bit depth into 8-bit depth. It seems that I can get the image's "silhouette" using the formula
value_8bit = value_32bit \* (qPow (2, 8) - 1) / (qPow(2, 32) - 1)
But …
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I'm trying to compile on OS X 10.9 that only has some half-baked Apache included by Apple with the OS:
```
/Applications/Xcode.app/Contents/Developer/usr/bin/make -C apache2
if [ "apxs" != "" ]; then…
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The flowers, pizzas, and outdoors fisheye camera ones?
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### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro…
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It would be great if there was an option to write zenith and compass.
Example use cases:
- Change initial orientation when viewing image in Theta viewer.
- Creation of an environment for [HDRI render…
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### Godot version
4.5 Beta 5
### System information
Windows 11, Nvidia RTX4070ti, AMD Ryzen7700x
### Issue description
Reflection Probes will make all materials under their influence to…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Operating system
Arco Linux
### Installation method
Package Manager (from OS)
### Betterlockscr…
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### ImageMagick version
7.1.1-33
### Operating system
Linux
### Operating system, version and so on
Linux AMD64
### Description
Been using Image Magick for a while now in golang in a built dock…
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Add support for using `Global SDF` to render shadow for Sky Light. This should reduce sky-light leaking into interiors and improve ambient lighting.
Global SDF usage in shaders: https://docs.flaxen…