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I am using CSG (Constructive Solid Geometry) to create a mesh on runtime. The mesh is given a MeshCollider component and collisions work fine. I tried to add an InkCanvas component but it was causing …
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When the object has a modifier, instancing it via group collection still produces multiple meshes even if "Apply Modifiers" checkbox is checked.
Repro:
1. Ctrl+2 - Apply sub div modifier to a defa…
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Is this currently working with Blender 4.2?
enabled the plugin and it doesn't seem to do anything
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Dear developers,
If you have any time in this sense, it would be very welcome to add some more flags to the warping executable. Especially for debugging and visualization purposes, I could benefit …
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My scene-graph (`renderer.toGraph()`):
```json
[
{
"type":"Group",
"name":"MEASUREMENT",
"children":[
{
"type":"Line2",
"name":"MEASUREMENT-LINE",
…
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### Tested versions
v4.3.beta.custom_build [82cedc83c]
### System information
Windows 11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.4633)
### Issue description
`CSGS…
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Goldshores
```
[Warning: Unity Log] SendBytesToReady object GoldshoresBeacon(Clone) (UnityEngine.GameObject) has not been spawned
[Error : Unity Log] NullReferenceException: Object reference not s…
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When I convert and repackage a Dragon's Dogma 2 mesh, I am only able to view it in certain circumstances in game, and generally the game crashes.
1. When I create a PAK with a modified head mesh, I…
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### Describe your feature request
As dicussed in #1105 , with this piece of code, we can output roughness/metallic images with default values of roughness/metallic.
```python
# some objects' nor…