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This could possibly be a gl or qt issue, i think its gl, I installed all of the dependencies and followed the instructions on the compiling document, this was the result:
```
All required libraries …
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https://sourceforge.net/p/fteqw/tickets/104/
illwieckz wrote on 2021-08-09:
I talked about this with @eukara on #radiant @ QuakeNet, renaming this iqm fork to another name like fteiqm would help…
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Please bring your games' SDKs and Authoring Tools to Linux.
The feature request is for all of them, I may be missing some in the following list but here it is:
Counter-Strike: Global Offensive -…
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So the navmesh generation code was moved into Unvanquished following https://github.com/Unvanquished/Unvanquished/pull/1646. [DaemonMap](https://github.com/DaemonEngine/daemonmap) is destined to be re…
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I remembered the Unvanquished parpax map wasn't openable with GtkRadiant, though NetRadiant opens it properly.
The map has been heavily modified since I noticed this, but the the today's error mess…
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While playing mission-mantis, we have come across a new entity bug. Sometimes the structures at the end of the map are randomly destroyed by an invisible crusher.
I am the author of mission-mantis …
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Would be awesome to have a button which can duplicate the currently selected build setting text and commandline to a new entry for copying and reusing.
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Having one side of a brush painted with nodrawnonsolid makes whole brush nonsolid. This does not happen in official netradiant release.
Which one is correct?
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If I have a map called `test.q3.map`, the `srf` file created by `q3map2 -bsp` will be called `test.srf`:
```
--- WriteSurfaceExtraFile ---
Writing /path/to/maps/test.srf
Writing /path/to/maps/test…
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### System Information
TrenchBroom 2022.1 on Windows 7
### Expected Behavior
q3map2, a map compiler for Quake 3, saves a portal file for the map with the extension `.prt` after compiling with `-v…