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Original 2x Issue was closed by MindMiner no explanation (apart from providing source code : https://github.com/sp-hash/ccminer) this source code has not had a update in over a year and has no bitcore…
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Hi,
I'm trying to run/stop this miner from outside. I'm using Node.JS but I pretty sure it's not related to Node.JS.
I spawn it:
```
this.daemon = spawn(fullyPathToMiner, args, {
cwd: …
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Recently I discover "Darkplaces" a 3D engine that can runs Quake I files with a lot of graphics improvements.
So, I propose you make Quake saga icons:
Quake I
![imagen](https://user-images.github…
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im testing on x3 6 card rigs , loops on all of them randomly stops after a while , no errors nothing , mindminer just stops looping , launched miner keeps running. If im pressing V to change verbose m…
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On initial setup, I fill in the info for the config.txt file, the file is created, and I get this error on startup:
![capture0](https://user-images.githubusercontent.com/35850976/35459087-a841b31a-…
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At the moment not every Circle icon has a Square equivalent. From now on all pull requests will be required to include both Circle and Square version (even if that means one of the Numix team adding t…
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`nm -D quake4.x86 | grep SDL`
```
U SDL_EnableKeyRepeat
U SDL_EnableUNICODE
U SDL_FreeSurface
U SDL_GetError
U SDL_GetVideoInfo
U SDL_GL_…
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OpenGL2 renderer constantly crashing on windows+radeon drivers if you rename ioq3 executable to quake3.exe.
First crash point is on https://github.com/ioquake/ioq3/blob/master/code/renderergl2/tr_dsa…
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Do not clear the screen after drawing if possible, otherwise investigate loading GLSL shaders into quake4
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It's been requested that we implement crouch sliding. While we don't have player animations for it, the mechanics of it should be fairly straightforward to implement. Let's test it out and see how it …