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The images look very cool and I'd like to run the examples. I see all the main.rs files and the lock file but no toml file. I tried using cargo script main.rs but that doesn't get the dependencies r…
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Hi - I have a small method to create a rigidbody and Trimesh collider:
```
function makeTriMeshFixed(testModel: WorldSpaceGeoCollectionObject) {
if (testModel.scenePos === undefined) …
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Convex hulls seem to be a lot less prone to resting, the jumpyness/jittering is sometimes out of control. It seems to get worse when the geometry is sharp or has long, pointy tips. Here's an example:
…
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Found a bug in code set up for https://rapier.rs/docs/user_guides/bevy_plugin/character_controller/
```
fn read_result_system(controllers: Query) {
```
```
fn read_result_system(controllers: …
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Hello! We recently upgraded from rapier3d 0.15 to 0.16. We use rapier's built-in convex hull generation on some of our meshes to get a decent default collision mesh.
We have a few test scenes with …
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When building against hermit 0.7 i'm running into the following linker issues:
rust-lld: error: undefined symbol: sys_sendto
rust-lld: error: undefined symbol: sys_recvfrom
Based on my understand…
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Hi - I've been adding a few issues here and generally trying to get some answers on things - I really appreciate the effort that's gone into the project thus far.
I need to get this running on a no…
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### Steps to Reproduce
1. Create SvelteKit project via the Vite CLI:
```bash
npm create vite
```
2. Install Threlte:
```bash
npm i -D three @threlte/core @threlte/preprocess svelte-sequ…
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When I translate `KinematicCharacterController` into an obstacle(e.g wall) - there is a huge FPS drop. In the below example you can press the 'D' key and you'll see that the FPS has been highly droppe…
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We use `rapier3D` as the physics engine. It hasn't been updated for a while.
Tasks:
- [x] Update to a more recent version (ideally latest)
- [x] Add samples and test scripts