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Hello @Wohlstand ,
I am porting an MS-DOS HMI S.O.S v3 based game to SDL2 backend. The game uses only digital audio samples for music, sound effects and voice over. The audio samples are stored in…
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Being able to select the audio output format would be nice. or at least default it to .wav (riff-16khz-16bit-mono-pcm)
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I get when trying to unpack .wem and .bnk files from Alan Wake 2. Does anyone know how to fix this?
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https://soundcloud.com/leagueoflegends/caitlyn-the-sheriff-of-piltover-1
The official download is fine, but through the extension I get an unplayabe wav:
```sh
[00007f0dc4c0c110] wav demux error: c…
xeruf updated
2 years ago
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Plain text ASCII files (with no BOM) starting with the following strings are mis-detected:
"BMP File Specification" detected as "image/bmp"
"GIF87a File Specification" detected as "image/gif"
"GI…
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Hello,
Hope you're doing well! I was wondering if it would be possible in the future to support custom moltypes, e.g. if I wanted to do a riff on the Dayhoff alphabet where arginines were a special …
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Maybe you could include the BNK file type of Divinity 2 BNK files for the sound.
After unpacking the file Soundbanks.dv2 with the help of dv2_u.exe (already included in my file attachment), I get man…
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We have migrated the original database of riffs to the new Ruby on Rails system. Users imported from the old database will have a nil password_digest column.
TODO: Catch instances of such a user tr…
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### Pitch
It's like the usual timeline but every time it overflows, the backend purges a random toot instead of the oldest one. It is still chronological but now it does wild unpredictable time skips…
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I was wondering if you could support reading standard ID3 tags from .aiff and .aif files, as unlike .wav they don't use RIFF/ID3 tags.