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An HDRP version would be perfect
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### Original issue opened by:
@njannink
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With the upcomming release of Apple VisionOs what will be the vision of MRTK for supporting this and the Apple Vision Pro.
Would love some insights to …
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## Describe the bug
In shadergraph when you go ahead and drag out a connection to create a new node the list you get to create a node is heavily reduced . For example when i drag out the **_xy_** o…
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Hi, currently the only way to set width on parts of strands individually is using the High Quality Line Renderer, which is difficult to use due to outstanding bugs and performance considerationts.
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Leaving everything at default aside from switching build target to android from PC, the output result is as shown.
No additional settings were modified in the first attempt. Additional settings desig…
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### For?
S&Box, Other
### What can't you do?
Currently you are unable to create a custom shadergraph node that inherits the base node or something like Unary nodetype for example. outside of the s…
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### 制作したデモについて
PC向けゲームで軽量に動作するように、次のようなデモを作成してみました。
![ContentExample 2](https://github.com/Synesthesias/PLATEAU-SDK-for-Unity/assets/149709942/fc5cc6e3-f583-465a-8632-fc2ca9a5b649)
動作環境がMac M1 …
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**Describe the bug**
I'm suddenly getting 3 shader compile errors and one warning when building. This first started (or I first noticed it) when I was doing an android build, but happens on all pla…
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Is it possible to change the hair size, and make the root thicker and tips thinner?
I guess it could be something to do with strand renderer - built in strip, but using this setting I cannot use cust…
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Some contaminants are cleanable (eg. bottles, tupper-ware containers). To indicate how dirty they currently are, we can introduce a "grime" effect. This will essentially be another sprite overlayed on…