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## Description
Since i upgraded to RetroArch 1.10, slang shaders do not apply the second time i launch a core (whatever the core, i use a global preset). On the second run there is the following er…
TiBeN updated
2 weeks ago
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Currently we have one example showing how to write a vertex shader, and that example is for 2d meshes. Most custom shader examples only define a fragment shader, and use the default vertex shader. I'd…
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See a way to integrate shaders.
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- [x] Programming language for shaders
- [ ] Purpose of all shaders
- [ ] [Material Shaders](https://igigog.github.io/anomaly-modding-book/shaders/shaders-list/materials-list.html)
- [ ] [Sha…
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Been trying to make a modpack that has shader support, and I have discovered that, as long as RLFoliage is installed, whenever my shader of choice is on (Complimentary Shaders) it causes glass blocks …
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## Description
When minimizing STK or opening another program (thus bringing STK to the background) and then trying to get back to STK by clicking the icon in the taskbar, it sometimes crashes - only…
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### Is your feature request related to a problem? Please describe.
Making water looking shaders can be a hassle at times and requires a lot of work. Adding a specialized water shader could be reall…
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- [ ] Make register mods async
- [ ] Image.sprite should be a container and nest subsprites and main sprite under that container
- [ ] Rewrite shaders: https://pixijs.com/8.x/examples/mesh-and-shade…
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This is a cool little project!
Skimming through the code it seems that your render loop - especially the `tick_()` functions - could gain a nice performance boost if implemented as OpenGL/WebGL fra…