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```
Allow for movement by tilting the device so Q3A would be playable on devices
without a keyboard (such as Nexus One)
```
Original issue reported on code.google.com by `trash.ei...@gmail.com` on 2…
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continuation from https://github.com/mapbox/mapbox-unity-sdk/pull/321
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# fixes
## panning
Feels just a tad too slow at lower zoom levels and a tad too fast at higher zoom levels (+16)…
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Not sure if I'd actually try to make this unless I'm bored with all other projects, but I'm just putting this here just in case. I'd have to give credit to Microsoft for the original version and that …
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```
Allow for movement by tilting the device so Q3A would be playable on devices
without a keyboard (such as Nexus One)
```
Original issue reported on code.google.com by `trash.ei...@gmail.com` on 2…
-
```
Allow for movement by tilting the device so Q3A would be playable on devices
without a keyboard (such as Nexus One)
```
Original issue reported on code.google.com by `trash.ei...@gmail.com` on 2…
-
After invoking `bxt_tas_edit_strafe 1` for the first time, alt-tabbing out and back into the game or switching to `bxt_tas_edit_strafe 2` and back results in constant camera tilting up as if the mouse…
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When Scrollview is touched to scoll items up or down, sometimes if motion is not strictly veritcal (maybe slightly tilting to left or right) it closes the slidinglayer. I dont want this.
Any liste…
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Hello,
based on this example: https://raw.githack.com/maplibre/maplibre-gl-leaflet/aa06e210ab8f8ea136407a8f1481b4b8077c3d5a/examples/events.html
it has numerous issues:
1) tilt + zoom is janky
2…
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All other animations with the Gold Player Animator seem to work well.
I have a humanoid rig and I'm pretty sure I've done everything the exact same way as it's made in the example scene.
I tried wit…
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It would be awesome if the tilt would also respond to touchstart and touchmove events by tilting when moving the finger over the element or tapping it and then restore back to the gyro position once t…