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Hi,
i tryed the project, and works in a normal escene, but when i tryed it with URP the cam of EquiCam not works. some one tryed the project with URP and work it fine?
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Can you make this into a URP node I can import into my visual URP shader graph? I'm trying to blend colors together on a sphere I have.
![image](https://user-images.githubusercontent.com/6277739/1191…
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Anything rendered via lines like colliders, meshes via gizmos disappear as soon as Imgui is rendered.
Completely fresh project, using the shipped demo script.
**Unity Version**
2022+ (Tested in…
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Hi, thank you for your library. I'm new in Unity, but i tried different methods to set up the outline effect, but i get 999+ errors in logs. I had set up a project referencing your sample project, and…
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**Describe the bug**
When Motion Blur is enabled in HDRP, you can see some lines which correspond to the gizmos lines. This disappears when Motion Blur is disabled, and also when Imgui is disabled.
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I was just about to test the main scene of the URP 4.8 version on the Nintendo Switch. Back in August 20 I tested the URP 4.5 version on the Switch and got some decent results. Unfortunately with 4.8 …
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See extension [KHR_materials_clearcoat](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat)
Probably won't work on it before looking into URP/HDRP.
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Hello,
this is not an issue. I just try to reach out to you this way. :)
First of all, I want to say this project is amazing! Compared to other gpu instancing solutions this one is by far the best!
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**Describe the bug**
After Scene Change World seems scaled down
**To Reproduce**
Steps to reproduce the behavior:
1. load scene A
2. load scene B
3. hands and world will be oddly scaled down
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