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I'm finally about ready to submit pull requests for Dependencies, Cortex and Gaffer (yay!) and I have a couple things I want to raise for discussion before submitting those.
The big one is Applesee…
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**Is your feature request related to a problem? Please describe.**
Sending 'live' data from a DCC app (`Maya`, `Houdini`, etc.) to `kajia`.
`NSI` is an open, node-based C API for DCC apps to commu…
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May I suggest an ACES color managed workflow? Camera's Input color space, input gamma to Intermediate/working color space ACES to output color space ? Also a color space transform tool to change color…
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First off, great work from Kristof and Cedric on this port into Fusion. I'm a relatively new user and coming from Nuke having this available has been great! I also won't even begin to presume anything…
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Buenas equipo. Acabo de mandaros unas cuantas issues para que vayáis haciendo en Navidad. Lo más importante: no os preocupéis si algo parece difícil. Tengo en cuenta que necesitaréis ayuda o tendréis …
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Dear Sir/Madam,
Really need your help here. We downloaded the asset from unity store, and worked with it for one project, and really liked it. But recently, suddenly the path curve is not displayin…
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Aunque queda mucho desarrollo todavía, creo que es importante ir investigando cómo crear sistemas de partículas impactantes, porque en un juego como este es el que le da calidad. Dejo aquí algunos víd…
alhgo updated
2 years ago
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pip's dependency resolution algorithm is not a complete resolver. The current resolution logic has the following characteristics:
- Only one top level specification of a requirement (otherwise pip …
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Heyo 0cel0t, is yo boi Naes.
Jokes aside, I'm having some issues trying to setup AoE target VFX for Monk Skills: Rockbreaker and Arm of the Destroyer. On VFXEditor both have a TMB path of: chara/ac…
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In the regular HDRP lit material, when transparent - there is a toggle mode to enable "Write transparent motion vectors". It is essential to have the same feature in the Crest HDRP ocean material, so …