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Malicious Entity Injection, or MEI (writeup at mei.ninja), is an attack I've researched and found exploitable in certain situations for Unity3D apps. Prevention mechanisms should be put in place to pr…
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How can players be configured to attack robots proactively in wilderness areas?
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Very nice simulator! Very fast.
Much faster than the one at riskodds.com that I had used before.
However, I noticed your simulator doesn't deal with small numbers of armies correctly.
e.g., the a…
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```
What steps will reproduce the problem?
1. AIx doesn't build enough experimentals
2. It should attack in larger groups, ie 6 or 8 exps
3. AIx doesn't defend itself well enough - it usually takes …
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![image](https://github.com/XPEnology-Community/SimplePermissionManager/assets/6706331/2100b537-1091-41c0-b5e6-dbb75307fbd2)
When downloading the x64 version (SimplePermissionManager_x64-7.0_1.0.0-…
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#### Description of issue
Covenant defenders shoot through single windows if they are firing from an angle.
#### Difference between expected and actual behavior
Human defender NPCs will sho…
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Battle ID: 6474
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[Game 75727](https://www.buttonweavers.com/ui/game.html?game=75727)
jl8e performed Power attack using [mg(S=3):3] against [pG%(7):2]; Defender pG%(7) was captured; Defender p%(7):6 was added; Attac…
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From https://github.com/i7/ATTACK/issues/3: Allow attacking as a reaction if the attacker and defender are both using ranged weapons.
I will implement this as an ATTACK module/extension which we can …
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some guads in fally you can't attack
some guards in fally have 1 hp
barbs in edgeville have wrong attack and defend anims
white knights
highwaymen from draynor/fally
npcs dont drop items
varrock…