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- [x] Redecide if fullscreen should be abandoned or not (especially for the graphics-power consuming game over screen)
- [x] Use a div as p5js canvas parent: https://stackoverflow.com/a/64320776/4206…
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While it has been decided that the game would have a screen aspect of 1920:1080, the canvas scaler used on the main game UI canvas has it's reference scale set to 800:600, which causes issues with sca…
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Create game page with following components:
1) Canvas for the game.
2)Two buttons: for finding random player and to play with friends. If the game isn't bought, those two buttons should be exchanged o…
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1. add @canvas attribute to Game class to hold new Canvas layer
2. render method for element.draw() with options for SVG or canvas
3. update draw() for all Elements to support either SVG or Canvas ren…
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**The screenshot button on the bottom toolbar of the game area does not work in 10.8**
_poi version:_ 10.8
_OS:_ Windows 11 home (build 22000.469)
In version 10.6, the screenshot button works…
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- [x] Main title
- [x] Main menu background
- [x] Main menu buttons
- [x] Main menu settings window
- [x] Main menu, highscore window
- [x] Game view, life bar
- [x] Game view, oxygen bar
- [x] Game v…
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### Use Case
The built-in minigame-canvas-engine(platforms/minigame/openDataContext/engine.js) in Cocos is already outdated by 3 years. Recently, the minigame-canvas-engine has undergone many optim…
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We want all divs to be within the canvas area to make the game feel more game like.
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For various reasons, my game logic has to be decoupled from rendering. It updates much faster than 60hz and it sometimes rolls back and recomputes game frames as part of network prediction code.
A…
ghost updated
4 years ago
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### Game and System Information
The Battle for Wesnoth version 1.19.4+dev (f79e8b444cc-Modified) x86_64
Libraries
=========
Boost: 1.75
Lua: 5.4.6
OpenSSL/libcrypto…