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For DR we've gone to full clang-format: https://github.com/DynamoRIO/dynamorio/issues/2876
This issue covers doing the same for Dr. Memory.
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**Describe the feature you would like**
As we've long-discussed, some form of auto-formatting is required.
I've created the following clang-format file as a starting point based off of our curre…
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Clang format is a tool shipped with clang that can reformat file to match a given code style. It's often difficult to strictly follow a code style in a project especially if you work on others project…
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Supporting [clang-format](https://clang.llvm.org/docs/ClangFormatStyleOptions.html) can make contributions easier by automatically enforcing formatting rules. According to [this](http://imagine.enpc.f…
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It's hard to comply to the coding style, a clang-format file would help at some points:
The "nearest" style actually seems something like
```
Language: Cpp
BasedOnStyle: Mozilla
AlignAfterOpenB…
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We should add clang-format to the codebase so that any added C++ code will have consistent styling. We should probably use the exact same clang-format as Godot's source code for consistency.
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Running clang-format on a piece of code such as `EM_ASM(a !== b);` results in `a != = b` (note broken code with space)
It appears clang-format doesn't understand that the code inside EM_ASM is java…
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Hi, I'm new to using the pre-built binaries from this project, that I get from uv, and I'm not sure wether this is an issue with said binaries, uv itself, or the *package* that I'm trying to build, bu…
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```
Stack dump:
0. Program arguments: /usr/bin/clang++ -O2 -g -std=c++23 -fPIC -Wall -Wextra -fno-exceptions -ffp-contract=off -Wcast-qual -Wformat=2 -Wimplicit-fallthrough -Wlogical-op -Wmissing-de…
yyny updated
15 hours ago
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