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godot-extended-libraries
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godot-next
Godot Node Extensions - Basic Node Extensions for Godot Engine
MIT License
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Updated array_2d.gd for Gdscript 4.2
#109
JustCozzie
opened
3 weeks ago
0
What's the status of this repository?
#108
RafaelVidaurre
opened
9 months ago
2
Bump actions/checkout from 3 to 4
#107
dependabot[bot]
opened
10 months ago
0
godot 4.x support
#106
rossunger
opened
12 months ago
2
Update Trail2D to check for target node before setting auto Z-index
#105
David1Socha
closed
1 year ago
3
add object freezer + object freezer demo
#104
FireSquid6
closed
1 year ago
2
Tween Sequence can be removed
#103
KoBeWi
opened
2 years ago
0
An easier way to use ResourceCollection
#102
auralluring
opened
2 years ago
0
Bump actions/checkout from 2 to 3
#101
dependabot[bot]
closed
1 year ago
0
Class_Type does not work when exporting
#100
I-Have-No-Idea-What-IAmDoing
opened
2 years ago
2
Add BackBufferPanel
#99
tlitookilakin
opened
2 years ago
1
Update to Godot 3.3.2
#98
aaronfranke
closed
3 years ago
1
Bump actions/checkout from 2 to 2.3.4
#97
dependabot[bot]
closed
3 years ago
1
Bluetooth
#96
jjcampis
opened
3 years ago
2
Vector circle-square mapping methods
#95
cgbeutler
opened
3 years ago
7
Add basic UV mapping to Trail3D
#94
Firepal
closed
3 years ago
2
Update README with Vec2/Vec3 and C# links
#93
aaronfranke
closed
3 years ago
1
Update to Godot 3.2.3
#92
aaronfranke
closed
3 years ago
2
Format files using the updated script
#91
aaronfranke
closed
3 years ago
0
Switch CI from Travis CI to GitHub Actions
#90
aaronfranke
closed
3 years ago
3
Add Vector2/3 extensions with many constants
#89
aaronfranke
closed
3 years ago
4
DateTime class
#88
amoriqbal
closed
1 year ago
1
Remove disclaimer
#87
ShalokShalom
closed
3 years ago
1
ValueRecorder, for keeping track of values over time.
#86
LikeLakers2
opened
3 years ago
1
Add ArrayMap resource.
#85
willnationsdev
closed
3 years ago
0
Attach multiple C# scripts per node
#84
GeorgeS2019
closed
3 years ago
1
Add MenuManager class
#83
nonunknown
closed
3 years ago
3
simple nodes for base implimentation
#82
Shadowblitz16
opened
3 years ago
9
utility scripts?
#81
Shadowblitz16
opened
3 years ago
2
Fix for file_search when providing a non-root directory
#80
MinerSebas
closed
3 years ago
3
Add get_active_keys_raw() to BitFlag class
#79
nonunknown
closed
3 years ago
1
Bitflag Class - Function error
#78
nonunknown
opened
3 years ago
1
Cleared Inflector cyclic dependencies
#77
Rubonnek
closed
3 years ago
3
Override Array2D._to_string()
#76
Rubonnek
closed
3 years ago
1
Can't rename nodes normally
#75
Rubonnek
opened
4 years ago
5
Cleared Tweener/TweenSequence cylic references
#74
Rubonnek
closed
3 years ago
13
Cleared cyclic Behavior reference
#73
Rubonnek
closed
4 years ago
1
Removed cyclic PropertyInfo references and added PropertyInfoFactory
#72
Rubonnek
closed
4 years ago
1
Fixed invalid call on base Nil
#71
Rubonnek
closed
4 years ago
1
Removed cyclic Array2D references
#70
Rubonnek
closed
4 years ago
3
Add State Machine Implementation
#69
nonunknown
closed
3 years ago
1
Do not _process vector displays when running a scene
#68
Rubonnek
closed
4 years ago
1
Add support for trail gradienting in 3D
#67
I7SOD
closed
3 years ago
6
Add VectorDisplay2D and VectorDisplay3D
#66
aaronfranke
closed
4 years ago
1
There is no initialize button
#65
Shadowblitz16
opened
4 years ago
4
Change all scripts to conform to the GDScript style guide
#64
aaronfranke
closed
4 years ago
1
TacticalRPGlike Pathfinding : Dijkstra algorithm
#63
astrale-sharp
opened
4 years ago
2
Port some of the nodes to C#
#62
aaronfranke
closed
4 years ago
2
Add icon for Geometry2D
#61
aaronfranke
closed
4 years ago
0
Use two lines between functions and classes
#60
aaronfranke
closed
4 years ago
0
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