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Support for RelocateDeviceFuncs(D3D11_1) needs to be implemented in the Raspberry Pi driver in order to support Windows Shell (SIHost). This is currently stubbed at:
rosumd!RosUmdDeviceDdi::RelocateD…
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Game has a rendering issue. It has these weird looking cloud ( possibly?) shadow outlines on campaign map. Zooming in and out at campaign map affects visibility of it but that is hard to not notice it…
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```
Press ENTER to stop recording...Capture failed -2147467262
Exception in thread Thread-1 ():
Traceback (most recent call last):
File "D:\Python312\Lib\threading.py", line 1073, in _bootstrap_…
morya updated
3 weeks ago
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Black screen in v0.9 in Windows 11 (10.0.22631)
Not sure if it helps, but I built it in Debug Mode to see if anything pops up and I had this message spam in the output log:
`D3D11 ERROR: ID3D11Devic…
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# Failed to connect to VSCode !data.ok
Machine ID: `7424abfc-640a-44e7-8aaf-6c1271d69a6a`
> [!NOTE]
> [Book a call](https://cal.com/aiden)
| key | value |
| --- | ----- |
| id | f51k7m4q0z…
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On some d3d11 targets, when I use Nuklear, the colors seem to be a lot more light than they should be. Here an example of the issue I am trying to explain. I ran the same nuklear code on two different…
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Hi, when I tried to run locally, found the returned value from the D3D11CreateDevice, which is imported from D3D11.dll is not the expected GlobalStructures.HRESULT.S_OK, it is a large negative value -…
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Since `MapSubresource` returns the mapped subresource rather than taking a destination pointer, there is no way to pass `pMappedResource = NULL` to `Map`, which is required for the `ReadFromSubresourc…
adiba updated
5 years ago
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When playing Risk of Rain 2 once in game, parts of the level pop in and out of view, even if the player is not moving. Sometimes objects flicker in and out of view rapidly. It seems to depend on the p…
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**Bug Simptoms:**
I'm running 32-bit browser on Win7 x64
1. in `single-process` mode it not starts at all,
`--inprocess-gpu` -- also not starts.
crashdumps created.
2. When running _without…