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In GitLab by @ajaydacosta on Dec 3, 2021, 08:59
FVTT version: 0.8.9
Dice So Nice! version: 4.2.2
System: dnd5e 1.5.5
Better Rolls for 5E version: 1.6.16
midiQOL version: 0.8.85
Step to reproduce: Jo…
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Originally in GitLab by @jeremyregnerus
Possibly consider evaluating ASCII character 0215, html character × (×) as multiplication in roll formulas. Very minor request, but this character is how …
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- [x] https://www.bastionland.com/2016/04/oddular-mechanics.html?m=1
- [ ] https://www.bastionland.com/2016/01/choices-and-consequences-pick-or-push.html?m=1
- [x] Liminal Horror: modern era horror.
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Dice so nice is show in double in Battles Tables (roll+)
Not roll 2 times but show double of dices (repeat)
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Perhaps my favorite part of this new system is its dice pool mechanic.
To recap:
- Should a player have fewer than 2 dice, d10s are added until the player has 2 dice.
- Roll all the dice at onc…